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Old Dec 21, 2008, 09:00 PM // 21:00   #21
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Oops. Shows you how long it feels to use it lol 2 seconds is still a while to remove a single condition. Still signed
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Old Dec 21, 2008, 09:20 PM // 21:20   #22
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I like how you outline everything specifically and state the imbalance in terms of avanlanche/yellow snow and among the different class specific snowball skills.

I agree
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Old Dec 21, 2008, 09:44 PM // 21:44   #23
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/signed

12 char
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Old Dec 22, 2008, 08:43 AM // 08:43   #24
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why would anet care about balancing an event that lasts 2 weeks at most when they dont care about balancing the game to begin with
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Old Dec 22, 2008, 11:36 AM // 11:36   #25
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Nobody wants to use disease on someone since they know it can effect themselves. Either remake disease or make yellow snow be a snowball taht does 50 damage and poisons I would say.
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Old Dec 22, 2008, 11:54 AM // 11:54   #26
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obvious stuff is obvious.

I'm suprised this still isn't addressed ... (then again, ok, i'm not realy suprised, this is still anet after all)
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Old Dec 22, 2008, 06:10 PM // 18:10   #27
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argh - hate when I lose a post...

the abridged version:

I'm sure this has been suggested in the long history of snowball suggestions but why not:

a) give both teams the same skill during that particular match (both have Avalanche or Yellow Snow for the match)

-or-

b) get rid of one of the skills and make a uniform bar for every player minus the class based skill (I'll let others baulk about the power of class based skills). So; for example, dump Yellow Snow all together and everyone gets Avalanche.

Again, assuming it's been suggested before so I'm adding my /signed here.


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Old Dec 22, 2008, 07:36 PM // 19:36   #28
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Quote:
Originally Posted by elk View Post
a) give both teams the same skill during that particular match (both have Avalanche or Yellow Snow for the match)

b) get rid of one of the skills and make a uniform bar for every player minus the class based skill (I'll let others baulk about the power of class based skills). So; for example, dump Yellow Snow all together and everyone gets Avalanche.
This is actually not a great suggestion at all. If both teams had a ten-second unstrippable snare on every player, matches would slow down drastically. With the way 8v8 works now, or even in very compacted 4v4 battles, the AoE cripple effect would allow for teams to be permanently grounded to their location.

Similarly, with Yellow Snow, you're still competing for usage with Hidden Rock. This would only be useful then for removing Dazed, other Disease (wut), or attempting to slowly degen teams to death. Also, Eles would then become an absolute necessity for any team, because they would have the only snare in the arena.

The only place this suggestion could go is to remove both Avalanche and Yellow Snow in favor of a skill (or two) that both sides could use effectively, but that's not really necessary either if we can fix what we currently have.
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Old Dec 23, 2008, 01:39 AM // 01:39   #29
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/signed


efuiefhesiufhes
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Old Dec 23, 2008, 01:44 AM // 01:44   #30
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No problem on my end. /sign. Don't forget that if you're really serious about this, send this to anet.
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Old Dec 23, 2008, 02:31 AM // 02:31   #31
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Quote:
Originally Posted by Stupid Shizno View Post
why would anet care about balancing an event that lasts 2 weeks at most when they dont care about balancing the game to begin with
Because all they have to do is balance at most 2 skills (avalanche+yellow snow) to make it balanced enough to play. Profession skills could use some balance but it's not crucial since people actually have control of which profession they play.
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Old Dec 23, 2008, 04:24 AM // 04:24   #32
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Make yellow snow give -15 health degeneration for 10 seconds.
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Old Dec 23, 2008, 05:05 AM // 05:05   #33
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/signed

As if Anet Cares

Last edited by Exciter; Dec 23, 2008 at 05:07 AM // 05:07..
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Old Dec 23, 2008, 05:27 AM // 05:27   #34
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Although Avalanche IS better, in the 4v4 game it is hardly important. A good, competitent teams are always few and far between. The odds that 2 top tier teams will meet up where avalanche will provide the difference maker between a win and a loss is rare.

But, when a good team shows up, they will ALWAYS win against bad teams, regardless of being grenth or dwayna.

Good teams only lose via bad luck with the spawn locations, somebody leaves, or when they face off against another good team.

Bad snowball arena teams don't even know what the heck the objectives of the game are. They don't care about snares.


Balance really only matters when its two good teams against each other (like the ATS). And that does not happen that often in the 4v4. "Balance" doesn't matter because it only effects the outcome of like 1 in 15 games (number pulled out of my ass). Every other time the game is decided by people being able to time kds and auto target presents with the ";" key. The snares just slow down/speed up the inevitable when a good team rolls a bad one.
Just play the minigame to have fun. It's Christmas. It should not be taken so dang seriously. Its a mini game where you THROW SNOWBALLS at people. It is meant to be fun, not "competitive."
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Old Dec 23, 2008, 09:10 AM // 09:10   #35
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Makes me wonder why they haven't implemented Ice Skates, if just for the ATS. It's been buried in the dat for at least a year. Let it replace both Yellow Snow and Avalanche.

(For 10 seconds, you move 33% faster.)
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Old Dec 23, 2008, 09:12 AM // 09:12   #36
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I disagree Hawk. I've gotten in a number of really good teams this Wintersday in 4v4, and every time, we are eventually defeated by another good team when we're playing as Grenth. Good team + good team = Dwayna wins, and that's not a fun thought to have hanging over your head every time you load and see Yellow Snow on your bar.
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Old Dec 23, 2008, 01:48 PM // 13:48   #37
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/Signed and strongly agree.

Dwayna side is severrely advantaged as Avalanche is an excellent skill that's very useful in both 4v4 and highly competetive 8v8. It's fast and AoE to add more imba to it. Yellow Snow is a poor joke compared to it, with a weak effect of removing just 1 condition and Disease equally spreading on both teams as the format is all about close fights for presents. It has a horrible casting time, is almost useless as a Cripple remover vs Avalanche and it's a Glyph that cancels your hidden rock. Shortly: it sucks.

I've played a ton of random 4v4 and a few 8v8 ATs and I can easily feel the difference - a team has to be much worse to lose when on Dwayna side. Many Grenth teams playing finals in the ATs don't use Yellow Snow at all! So it's like 8 skills vs 7 skills, on 8 players it's 64 vs 56 skills on all bars - a big difference.
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Old Dec 23, 2008, 02:48 PM // 14:48   #38
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Quote:
Originally Posted by Seef II View Post
Makes me wonder why they haven't implemented Ice Skates, if just for the ATS. It's been buried in the dat for at least a year. Let it replace both Yellow Snow and Avalanche.

(For 10 seconds, you move 33% faster.)
Considering the power of that skill for this arena, that would be something that I'd only want to see on both teams, or on one profession. Even if substituted for Yellow Snow, that skill pitted vs. Avalanche would probably still lose. A person carrying a bundle with that might just move at the same speed as a normal person, and once that person is snared, the boost would be near useless.

At least, I don't think a skill like that would necessarily make the Warrior skill useless, as the Warrior can still get a free KD every ~30 seconds.

Quote:
Originally Posted by Skyy High View Post
I disagree Hawk. I've gotten in a number of really good teams this Wintersday in 4v4, and every time, we are eventually defeated by another good team when we're playing as Grenth. Good team + good team = Dwayna wins, and that's not a fun thought to have hanging over your head every time you load and see Yellow Snow on your bar.
I'm not sure what you disagree with me on at all there.
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Old Dec 23, 2008, 08:30 PM // 20:30   #39
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Quote:
Originally Posted by Shayne Hawke View Post
I'm not sure what you disagree with me on at all there.
Whoops, HawkofStorms, not you.
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Old Dec 24, 2008, 04:14 AM // 04:14   #40
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Yes, I'm "Hawk", you are "Hawke"

Thoery craft aside, winning as Grenth is still very possible. While it may be somewhat imbalanced, it is not an auto win key (there is, after all, still a lot of luck about where and when the presents spawn, what teams pick up fakes, etc). It will never be balanced as a lot of it isn't skill based.

At least it is better and more fair then rollerbettle with the random box powerups.
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